5/25/2023 0 Comments The crew wild run ps4 code![]() E3 2013 starkly demonstrated that the availability of final production console hardware for developers is exceptionally limited, with many games destined for console hardware running on "target" PC systems. ![]() Once upon a time your hardware was a porting target, sometimes with only minimal effort put into the conversion. ![]() It's an intriguing state of affairs, especially if you're a PC gamer with a reasonably powerful computer. For Digital Foundry, it was a must-see presentation primarily because the vast majority - and perhaps even all - of the multi-platform games we'll be playing on Xbox One and PlayStation 4 by the end of the year have been derived from PC code, necessitating some level of porting across to the new hardware. Ubisoft Reflections rounded off day two of last week's Develop conference with an intriguing talk, tantalisingly entitled "Tips and Tricks for Porting to Next-Gen".
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